Rust Developer / Rust Architect / Rust Backend Developer - Remote

YO AI Labs

At a glance

Work style

Fully remote

Job type

Contractor

Open to

United States

Posted

November 6, 2026

Apply before

January 5, 2027

Skills mentioned

Rust

Perks mentioned

Flexible hours

Check the full description before you apply.

About the role

Job Title: Rust Architect / Backend Developer

Job Type: Contractor Location: Global, Fully Remote Working Hours: Approximately 15 hours per week Schedule: Flexible, including weekends

Job Summary

We are seeking an experienced Rust Architect / Backend Developer to contribute to an AI training project focused on backend architecture, asynchronous and concurrent systems, service design, infrastructure, and technical debugging. The ideal candidate will evaluate and develop backend solutions that are reliable, maintainable, scalable, and production-ready.

Key Responsibilities

Solve and validate Rust backend problems involving APIs, persistence, concurrency, performance, and reliability.

Translate functional requirements and performance targets into reproducible implementation and testing workflows.

Set up Rust crate workspaces, configuration files, test fixtures, databases, dependency services, and containerized environments.

Evaluate backend correctness, scalability, and failure-handling mechanisms.

Develop and review technical solutions that meet production-quality standards.

Required Qualifications

Strong knowledge of Rust, backend service design, APIs, data systems, and production software architecture.

Experience analyzing backend correctness, performance, scalability, and reliability.

Practical Rust programming experience through professional work, research, or open-source projects.

Demonstrated ownership of Rust architecture and backend development.

Strong debugging, analytical, and problem-solving skills.

Selection Process

Apply and complete the screening questions.

Complete an AI interview of approximately 30 minutes.

Participate in the hiring manager review.

Compensation Structure

Payment is output-based, with compensation provided for tasks that meet project sp

Originally posted on Himalayas

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