Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Mozilla

Remote · CanadaContractPosted November 6, 2026

At a glance

Work style

Fully remote

Job type

Contract

Level

Lead

Open to

Canada

Posted

November 6, 2026

Skills mentioned

Rust

Check the full description before you apply.

About the role

The role

You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.

Responsibilities

Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.

Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).

Carry code review and routine upkeep so the FTE engineers can focus on performance.

Definition of done

A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.

Required qualifications

Strong C++ and/or Rust.

Knowledge of graphics frameworks and GPU architecture.

Strong debugging and optimization in a multithreaded codebase.

Able to work independently and lead technically in a large, mature codebase.

Preferred

Shader languages; mobile/Android; open-source collaboration.

Hiring Ranges:

Canada Tier 1 Locations

$145,800—$186,172 CAD

Canada Tier 2 Locations

$131,400—$154,600 CAD

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